1 00:00:01,280 --> 00:00:01,610 All right. 2 00:00:01,610 --> 00:00:04,550 In this video, we're going to be looking at surface appearances. 3 00:00:04,550 --> 00:00:10,250 And surface appearances are a type of texture that can only be applied on something called a mesh part. 4 00:00:10,490 --> 00:00:15,950 And it basically allows us to make textures look very realistic, like they're 3D, even though they're 5 00:00:15,950 --> 00:00:18,020 only coming off of a 2D image. 6 00:00:18,020 --> 00:00:23,420 And the way they achieve that is by overlaying a bunch of images that make the illusion like the textures 7 00:00:23,420 --> 00:00:24,080 3D. 8 00:00:25,010 --> 00:00:30,590 So in order to use a surface appearance, I'm going to put a mesh part into my game here. 9 00:00:30,620 --> 00:00:34,100 So it looks just like a regular part, but this is a special mesh part. 10 00:00:34,400 --> 00:00:37,910 And since it's a mesh part, I can put a surface appearance on it. 11 00:00:38,680 --> 00:00:40,480 And now the surface appearance. 12 00:00:40,480 --> 00:00:42,390 It requires four textures. 13 00:00:42,400 --> 00:00:47,080 One is the color map and I've already uploaded a PBR texture. 14 00:00:47,080 --> 00:00:51,100 They're called this PBR texture, which has the color map. 15 00:00:51,100 --> 00:00:57,520 It has the normal map, it has a roughness map and a metallic map, basically the reflectance. 16 00:00:58,030 --> 00:00:59,860 So I'll put in the color here. 17 00:01:00,430 --> 00:01:08,350 So as you can see, the color of my texture is on my part and then I can put in something like my metallic 18 00:01:08,350 --> 00:01:18,430 map and then I can put in my normal map and then I can put in my you can already see how much better 19 00:01:18,430 --> 00:01:19,150 it's looking. 20 00:01:19,270 --> 00:01:21,070 I can put in my roughness map. 21 00:01:21,250 --> 00:01:24,610 And now, if you look at my texture here. 22 00:01:27,320 --> 00:01:31,600 It is looking quite good. 23 00:01:31,610 --> 00:01:39,920 I mean, that is a very realistic looking texture, even though it's only a 2D image, as you can see 24 00:01:39,920 --> 00:01:41,900 here, there's no depth to this at all. 25 00:01:41,900 --> 00:01:45,200 But just by looking at this texture, it looks like it has depth. 26 00:01:46,370 --> 00:01:52,670 So surface appearances are basically the tool we have in robotics to apply realistic PBR textures on 27 00:01:52,670 --> 00:01:53,510 our parts. 28 00:01:53,780 --> 00:02:00,410 Most of the time these are used by modelers who import their own meshes and they use the surface appearance 29 00:02:00,410 --> 00:02:03,710 after they have baked a texture in a software like Blender. 30 00:02:03,740 --> 00:02:09,620 They use the surface appearance to apply the texture onto their part to make it more realistic looking. 31 00:02:10,040 --> 00:02:14,780 Just using a surface appearance on a part like this isn't very common because, as you can tell, just 32 00:02:14,780 --> 00:02:17,600 like decals, they stretch along with the part. 33 00:02:17,600 --> 00:02:20,510 They're not like a texture, which is kind of unfortunate. 34 00:02:21,080 --> 00:02:26,270 So to actually make a use of surface appearance, you'd have to create your own meshes if you know how 35 00:02:26,270 --> 00:02:26,870 to do that. 36 00:02:26,870 --> 00:02:31,430 But if you don't, then I wouldn't really worry about surface appearances for now.